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Wow subscriber count 2018
Wow subscriber count 2018








wow subscriber count 2018

The real question is how far did WOD drop and is this drop normal for ALL of the expansions? could it have dropped as low as 3 or 2 million subs? it sure seemed that way how fast it was dropping. This was because WOD dropped to 5million after 1-2months and continued dropping making bad headlines so they no longer release this data. Legion peaked at ? (they stopped releasing this data)

wow subscriber count 2018

My subjective expectation is that a big portion of the people that will play Classic, perhaps even the majority, are actually people who are still playing (either actively subscribing, or subscribing ocasionally to experience new content) and will most likely play both versions of the game (either concurrently or alternate between the two over time). But that's only a small, unknown part of all who left, there's a multitude of reasons and variables, and many won't ever even look back at WoW, most likely. Sure, some (which, of course, even if only a small percentage of those players, is still a reasonable amount of people) of those people who left don't like the game now, and would rather play Classic. There always was an outflow of players, the big difference is that in the growth phase there was a much greater inflow that nullified the ones going out.

wow subscriber count 2018

WoW has had well over 100M cumulative created accounts, while the top concurrent subscriber number was 12M. What does this mean for Classic? what happens if in-between expansions the most played version of wow is the classic version and then on expansions people play them for 2-3months and then quit? could this make blizzard make different kinds of expansions in the future that cater to the classic gameplay style that lasts years not months?Absolutely nothing. But that's just my "perception" or expectation, could be much worse or much better. Personally, I'd be surprised if WoD went much under 5M, and I would think Legion is still around those numbers, or at least above 4M. If anything, the game has been following a specific trend since Cataclysm: Most subscribers at expansion launch, followed by a quick decrease in the first months, and then a much smaller decrease in the 2nd half or so, with the overall average of the expansion decreasing a bit each time. Going by how fast it was dropping is also anecdotal. Every evidence we might conjure is, in essence, anecdotal, and there really isn't any way to get anywhere to an objective truthful number as far as I'm aware. It "could have dropped" as low as 3 or 2. The real question is how far did WOD drop and is this drop normal for ALL of the expansions? could it have dropped as low as 3 or 2 million subs? it sure seemed that way how fast it was dropping.We don't know, and we will never know. Like every expansion, there has been a constant surge and then it dissipates. To investors/shareholders, that's fucking immense.Įither way, I think the Legacy will have a core player base but it will influx for sure. It's a game that will celebrate 15 years as an MMO with a sub when several have tried and failed, even with franchises like Star Wars bombing out.Ī failing game changes their model as soon as it goes bad to keep profit. Norway only have 5.2million as a population - can't be bad to earn a massive profit ever month from millions playing. And that subbed playerbase is probably still near 5million. I could waffle a long post but generally people come in with this massive sweeping statement that the game is dying but completely ignore that at one point the game had a subscription base that was double the population of Norway. People will comment on the game is dying but never realise they are very ignorant to a lot of external factors. These calls features 2 companies and a sub company all making and producing games. You also have to factor in that China don't do monthly subs but hourly too. Out of all the games detailed in the quarterly terms, only 1 has a subscription whilst every other has a different business model, that's now 7 for Blizzard alone which 2 new games and 2 expansions with MAU numbers given, Activision 21 games (which the majority feature online multiplayer too) in total just released from 2014 which is when MAU came into play in the calls and then King which god knows what on there. The fact they have used MAU data for 3 years with 13 sequential terms is because things like Overwatch and Heroes being made as well as Hearthstone gaining momentum on more platforms, to which they came out respectively in 20 yours of the classic opinion they stopped with WoD. For example both Wrath and Cataclysm peaks at 12million and such.Įither way, they stopped releasing information because of other games. You can help by adding missing items with reliable sources.Some of your data is a little wrong. This is a dynamic list and may never be able to satisfy particular standards for completeness.










Wow subscriber count 2018